About This Game You are a lone forester, who has already saved the world once! However, the mutant-pumpkins from the toilets, homosapiens-pumpkins and even the Chernobyl pumpkins attacked your village once more! Show them the mother of Kuz'ma, don't let these evil pumpkins interventionists drink your hooch! Entourage is typical for the 80's horror-movies! Dread, shouts and death are at every step. There are SIX locations where you'll have to fight the actual terrorists-pumpkins!It looks like a typical 90's shooter, nevertheless, it has a unique idea! Only on PC! Consoles go home! With this game out there is a new standert for AAA-projects! 7aa9394dea Title: Rage of the PumpkinsGenre: ActionDeveloper:HitMaker StudioPublisher:Versus PublishingRelease Date: 2 Jul, 2018 Rage Of The Pumpkins Free Download [hack] rage on pumpkins. rage smashing pumpkins Its pretty good.. This game needs achievements though. Good ones like killed 10,000 Pumpkins or something hard like that.. Its pretty good.. This game needs achievements though. Good ones like killed 10,000 Pumpkins or something hard like that. February 2 update #2: A few more balance changes and QoL features.Changelog. February 7 update & plan for additional contents: Changelog. Clarifications on the late release: As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process.It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long.First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all.These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree.There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:Added visual indicators for several UI elementsExample 1[i.imgur.com]Example 2[i.imgur.com]Added some QOL featuresReview crafting orders[i.imgur.com]Confirmation for important choices[i.imgur.com]Make another purchase instead of moving back to the shop menu[i.imgur.com]"WASD" keys can now be used to navigate the game's interface to make it more convenient for players using a mouse and keyboardOf course, we have no intention of delaying things forever. We are fairly happy with how the latest build turned out, and have supposedly entered the "final" phase of testing. However, we have a track record of underestimating how long these things would take, so I can't really give you a release date until things are absolutely confirmed (The demo was released 2 months later than what we'd planned. We also thought the full game would be ready by last November, but here we are ).I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait.Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far.. February 5 update: Fixed a potential crash in "all items" tab in the status screen Reduced lag in the status screen when having too many items in the inventory Fixed a crash in battles when "Auto-hide mouse" option is disabled Fixed a potential framedrop when previewing armor stats in the shopping and crafting menu Fixed some typosEdit: Fixed fishing success rate being lower than intendedIf you still encounter any bugs or issues, please report them in the forum or to the support email address posted there and we'll address them as soon as possible.. Serment - Contract with a Devil Demo Now Available!: The long awaited demo for Serment - Contract with a Devil is now available to download!Experience a taste of this wonderful visual novel - dungeon crawler hybrid where you play as a girl who is mysteriously revived by a beautiful devil!But with any miracle there is a steep price to pay - instead of claiming our heroine's soul as repayment, she demands an enormous sum of money! Get ready to dive into this light-hearted adventure and make that dosh with exciting features such as 4 playable main characters, turn-based RPG battles, minigames, and more.Don't resist the temptation to try out Serment - Contract with a Devil's demo!Also don't foreget to check out the beautiful gameplay videos on this title:Dialogue Gameplay: https://youtu.be/P2jGX77LqsEBoss Battle Preview: https://youtu.be/aLy1WZBwdZw. Nkt Studio is now on Twitter!: After months and months of procastination, we finally got off our lazy asses and created an official Twitter account!Follow us here if you're interested in sneak peaks of what we're working on between major updates. Demo update 2.05: We're focusing on the full version, so there won't be many changes to the demo from now on unless it's a patch with additional contents.Complete changelog:
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